Arcania Gothic IV
Starting as a lowly shepherd, its not long before the usual happens… your village and,. loved ones are destroyed.
In our merry world, the only time a US stranger asks for help is when they need some money for the bus home, are wondering if we have any cigarettes, or would like to know what the **** we think we’re looking at. You know, drunken street charlatans, boozed-up with confidence and cursed to never be able to remember to get a return ticket. Annoying people, then. The very bottom-feeding bane of urban life, and the very helpless, awkward, confrontational wastrels that anyone who wants to be the hero of this action RPG’s Southern Islands will constantly have to deal with, and with such regularity it almost becomes commentary on a cliché. Fetch me honey, find my servant, rid my lower fields of monsters, get me some herbs and obey my dog.
The list of menial tasks your quest for revenge requires goes on, and on, and on. Some even stacking on top of each other, so one person will only help you if you get something from someone else who – because they know you are an easy touch – also asks you for something. This, of course, is not an Arcania issue as much as one common among RPGs in general. Other games just manage to disguise the situation with graphics that can render attractive women rather than brutes and voice recordings that don’t sound like they were recorded – one line of poorly translated text a day – by amateurs who have never met or, presumably, acted before. Conversations will shift from being friendly TO SHOUTING to being spoken with subtle sarcasm with little regard to the conversational flow as a whole.
You can, on occasion, even explain that a mission has been completed, gain gold, experience and maybe items, then click on another conversation branch pointless and illogical argument breaks out. Some people talk as if they’re appearing in Eastenders, others like they’re in a pantomime of The Wizard of Oz and are high on drugs. The result is not good.