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Sony: We Let Our First-Party Teams Create Without Too Much Direction




Push Square: “Sony‘s first-party output has always pushed boundaries. While the platform holder has funded its fair share of shooters and racing games, experimental outings such as ICO and Heavy Rain have always composed a core part of its output, too. And speaking at Gamescom 2015, SCEE boss Jim Ryan has revealed that the platform holder prefers to be as hands-off […]

Sony: We Let Our First-Party Teams Create Without Too Much Direction









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