Video Game Walkthroughs

Review




Click here to view original web page at www.pushsquare.com


Doom Ps4 Rev Scr 2
Cyberdemon Rev 1434321862
Unwilling Caco 1434321998
Mancubus 1434321905
Unwilling Attack 1434321951
Doom Ps4 Rev Scr 1
Doom Ps4 Rev Scr 3
Doom Ps4 Rev Scr 5

#22

@kyleforrester87 Thanks! With that blatantly open sequel bait, I'm sure we'll be playing as the DOOM Marine again in a couple years!

@adf86 It is strange, but I suppose they weren't going to have the multiplayer and SnapMap modes ready until launch. It did give me cause for concern since I had nothing but positive expectations for DOOM, but my worries were unfounded in the end! And yes, I'd love to see Bethesda do a new Quake next since they are on a role with FPS games!

@sub12 Right. It could've certainly been better and will likely loss followers over the the next few months (IF it doesn't change), but to say that it's flat-out bad is, in my opinion, disingenuous. All id Software needs to do is add modes like Deathmatch, CTF, and one where you can only pick up guns around maps. Then we'd have a better multiplayer on our hands! And yes, the single-player portion is worth the price of entry alone.

@MadAussieBloke A lot of his complaints come from the multiplayer, which I don't believe should detract from the value of the campaign. Even if it were a universally hated component, attempting to score the game would prove difficult. Should the game still receive a high score, or should the additional mode drag the campaign down with it? That's a tough question to answer, but I don't agree that the multiplayer is "unmemorable." Sure, in its current state I won't be playing it that much later this year (again, only if it doesn't change), but I think it scratches some of that trigger-finger, frantic gameplay itch that's missing in so many online shooters. The multiplayer may not be inspirational, but it can provide tons of fun regardless.

And I was surprised by some of his comments on how you play. "So if you run in circles around the kill chamber, shooting behind you and dodging projectiles, you can kill the majority of the enemies within — only after you've thinned the herd of Demons can you then start running forward and killing them by circle-strafing (running around them in circles)." That's something I didn't do. It can be done, but since enemies spawn all around the arenas and behave differently, attempting to corral demons would prove laborious and not worth the time. I found myself always switching from moving backward and forward at a moment's notice to seize opportunities to escape a crowd of demons or go in guns blazing. It's more fun to play that way and the game encourages this kind of "on your feet" strategy, which this reviewer seemed to circumvent to his own detriment to a certain degree.

@DrClayman Even as someone who didn't grow up on this old style of shooter, I'd LOVE to see more like DOOM in this day and age. It's a refreshingly new experience for younger audiences like myself and a nostalgic trip for shooter veterans!

@carlos82 TNO was A-M-A-Z-I-N-G. If you loved that, you're going to adore this! And yeah, loadouts are a curious thing. I think they have their place in this multiplayer, but I think separate modes of the existing ones that disable them would be perfect.

@Melucine Based on what I know about the classic games and playing the campaign for 16+ hours, I'd say this is a reboot. It doesn't canonically work with the older games and completely re-imagines the DOOM Marine's origins, so it simply borrows a lot of themes and plot points from the original games and reworks them into a more cohesive structure.

@get2sammyb Right, story takes a backseat in DOOM for good reason. But like I said, I still think a lot of the locations, character profiles, and lore are really cool to sit back and read for a couple minutes! I was truly fascinated with how the game tries to explain away UAC's preposterous motives and the demons' physiology, origins, etc. It's all ridiculous, but I couldn't help but laugh at how much the game tries to treat itself seriously with a figurative smirk.

@Boerewors That's a good point, and I considered lowering the score to an 8 for that very reason (plus some legitimate issues with the campaign). But it's a tough thing to consider as I mentioned in my reply to @MadAussieBloke

@AXEL314 YES, I love how they implemented the old door sound! And the easter eggs are surprisingly well-placed and fun to find. All in all, I'm sure it won't be my GOTY, but I'm pretty confident it will remain my FPS of 2016.

I switched my cover to the reversible side as soon as I got the game. It's so beautiful!

@Grawlog Believe me, I had a tough time deciding whether this would be an 8 or 9! However, there's so much that DOOM does right over what is does wrong that I just had to push it to a 9. If this were a more precise rating, I would've given DOOM an 8.75, but I rounded that off to a 9 with our official scoring policy since it's honestly one of the best shooters I've played in years next to Wolfenstein: The New Order. And yeah, I hope the multiplayer improves as well. Thanks for reading!

@SkanetWasTaken I won't lie, the intro was pretty sick! I don't think it reaches the soul-crushing levels of TLoU, but it's still an awesome way to settle players into the game.

@Majic12 Totally agree. DOOM is something everyone should have a go at, whether they're an FPS fan or not. It may have its problems, but boy is it still a thrill!

@kyleforrester87 Thanks! With that blatantly open sequel bait, I’m sure we’ll be playing as the DOOM Marine again in a couple years!

@adf86 It is strange, but I suppose they weren’t going to have the multiplayer and SnapMap modes ready until launch. It did give me cause for concern since I had nothing but positive expectations for DOOM, but my worries were unfounded in the end! And yes, I’d love to see Bethesda do a new Quake next since they are on a role with FPS games!

@sub12 Right. It could’ve certainly been better and will likely loss followers over the the next few months (IF it doesn’t change), but to say that it’s flat-out bad is, in my opinion, disingenuous. All id Software needs to do is add modes like Deathmatch, CTF, and one where you can only pick up guns around maps. Then we’d have a better multiplayer on our hands! And yes, the single-player portion is worth the price of entry alone.

@MadAussieBloke A lot of his complaints come from the multiplayer, which I don’t believe should detract from the value of the campaign. Even if it were a universally hated component, attempting to score the game would prove difficult. Should the game still receive a high score, or should the additional mode drag the campaign down with it? That’s a tough question to answer, but I don’t agree that the multiplayer is "unmemorable." Sure, in its current state I won’t be playing it that much later this year (again, only if it doesn’t change), but I think it scratches some of that trigger-finger, frantic gameplay itch that’s missing in so many online shooters. The multiplayer may not be inspirational, but it can provide tons of fun regardless.

And I was surprised by some of his comments on how you play. "So if you run in circles around the kill chamber, shooting behind you and dodging projectiles, you can kill the majority of the enemies within — only after you’ve thinned the herd of Demons can you then start running forward and killing them by circle-strafing (running around them in circles)." That’s something I didn’t do. It can be done, but since enemies spawn all around the arenas and behave differently, attempting to corral demons would prove laborious and not worth the time. I found myself always switching from moving backward and forward at a moment’s notice to seize opportunities to escape a crowd of demons or go in guns blazing. It’s more fun to play that way and the game encourages this kind of "on your feet" strategy, which this reviewer seemed to circumvent to his own detriment to a certain degree.

@DrClayman Even as someone who didn’t grow up on this old style of shooter, I’d LOVE to see more like DOOM in this day and age. It’s a refreshingly new experience for younger audiences like myself and a nostalgic trip for shooter veterans!

@carlos82 TNO was A-M-A-Z-I-N-G. If you loved that, you’re […]











No comments currently exist for this post.
Leave a Reply:






Previous Monthly Issues
GGD's Word On The Street

The Best Sequel so far this Summer?

View Results

Loading ... Loading ...
Search GameGuideDog