Video Game Walkthroughs

Narrative Difficulty Returns to Mass Effect: Andromeda for Those Who Just Want Story




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Much like , will feature a very easy difficulty option named 'Narrative', lead designer Ian Frazier has revealed over on Twitter. In Mass Effect 3, Narrative Mode made Shepard incredibly hard to kill - you'd essentially have to position the protagonist in front of a group of enemies and wait a couple of minutes for them to chip your health down to zero. It also upped Shepard's damage output to a degree where you could kill some of the bulkiest enemies in the game with just a handful of bullets.











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