Click here to view original web page at n4g.com
Mr Pumblechook1h ago(Edited 1h ago)
I have great sympathy with anyone who is in the bad place to contemplate suicide. No judgement on the guy and I'm glad he's doing better and wish him well. However I actually hate articles like this. Big websites publish them to 'prove' the power of gaming. Like all those articles about how playing a game healed a relationship or a marriage or mended a friendship. These websites like these stories because they selfishly use them to prove gaming is mature, yet these same websites complain when there is a game with mature content.
I understand why they would want to publicise this but, even if 'Derek' is a pseudonym his story should have been kept private. Gamesradar have acted irresponsibly by humouring him in believing that playing a game can cure him. Zelda is not enough, the reality is he will still need a lot of love and real world assistance to help him get through this.
AZRoboto1h ago(Edited 1h ago)
Literally the final words of the story:
"And that’s when Breath of the Wild dropped its final lesson on me.
There are no more princesses to save, dude. It’s time to save yourself."
Cynical people like you should read the articles you hate so much.
The escape can be good at times I think. However, games(or whatever else may influence a person's mental state) should be looked at as just one way to help people cope, but not as a singular cure.
While I wish the person the best if he is depressed, and glad at least someone recognized his depression other than himself(which is usually a big problem in itself) through gaming, it could be disastrous to assume this person is all good now because of a single game. Those that care about him should maybe look into getting him professional help if he's been open about it, as if he thinks he's cured, then he's recognized the problem.
But generally with these sort of things, the recognition(usually coming from a pivotal moments which could be from this game perhaps), is only the first step to a much larger journey to becoming more able to cope with life.
The game itself won't be around for ever, and if it becomes a substitute for living because of any regression back to a depressed state(or another game perhaps), then it's what I feel would be what you are talking about....which would be using games to escape the real world, leading to an unhealthy state where things continuously becoming less of a coping mechanism, and more a substitute which eventually can't satiate the needs the person actually have.
To put it in perspective, people who are clinically depressed take years of therapy, and often a lifetime of medications to help them cope. It's extremely rare for an individual to simply be better in the span of 7 months(time since game released). It would certainly be impossible to say if this person is actually cured within that time frame, as such things take observation and discussion with people who are actually able to diagnose depression, and not one's own current viewpoint, or the viewpoint of others who seem to have little knowledge of how depression effects a person, and how it can ebb and flow to any number of outside influences.
that seems to be where you dont understand how bad depression can be.
at its worst, depression prevents you from thinking clearly, that your life isn't worth living and that the priority is to ease yourself from the pain of living. when one cant think properly, priorities go out the window with the rest of your life.
while i'm not saying that gaming should be used as the cure for depression with nothing else, it was because of Journey that i started putting myself first when i was battling with depression and wanted to kill myself on a daily basis, and it was Hellblade's story that made me feel comfortable to talk to people about my psychosis.
Gaming is a form of therapy for a lot of people, be it to calm down after a stressful day, or wake you up after a boring day at work. some people play games to win competitively, others play to succeed cooperatively, and some take on the difficulties alone.
if the author were to just use video games to help with their depression no good has come from playing the game, but if the game helped the author see the "light" and want to make themselves better, what harm has been done?