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Gareth writes - "I’ve played enough psychological horror games to know what tricks to expect.
Abandoned creepy asylum... check. Broken down wheelchairs that seem to move on their own... check. Dirty children’s toys staring into your soul... check. Old newspaper articles spread everywhere hinting at a conspiracy... check. Make your character question what’s real and what isn’t… check.
Get Even has all of the above in its inventory, but how it uses them is very surprising indeed. Oh and it tells a very fresh inventive story to boot."