The one we see in action is a wrecking ball, relentless and totally at ease in Columbia’s more open environments, moving like a blur at times. Eventually, with Elizabeth’s help, a bridge’s support crashes down on him and, as the bridge itself collapses, he tries to clamber free, only to meet DeWitt’s boot. After this, a similar figure, but one styled more like a gargoyle, lands on a nearby roof before sweeping in for a cutscene, ending our demo.
From first to last, our walkthrough is a masterclass in production, to the extent that it could be a standalone video. That makes you wonder just how representative its beats are of what we’ll eventually be playing – but also showcases tremendous potential. If there’s one criticism of Rapture, it’s that only rarely did you feel people had actually lived in the places you were shooting through. Columbia’s biggest challenge will be to feel right in a setting that’s, if anything, even more fantastical than Ryan’s utopia. It’s no small task. But Infinite has barely showed its hand – and this showing emphasised only its evolution of setting and series standards. As it breaks cover, we’re eager to find out about what will really make or break Infinite – the differences.