All of which should hopefully be enough to cheer up anyone who found the first game boring. With a campaign that should take, at a minimum, 25 hours to get through, and side-quests and multiplayer oddities that should push that number well into three figures, Two Worlds II is looking surprisingly good. It’s far too early to tell whether it’s got what it takes to banish memories of the first game, but it certainly appears to be going in the right direction.
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Ever since Jeff Cork and I fell in love with the endearing-but-broken survival horror game Deadly Premonition last year, we’ve discussed whether there is a place in our industry for B-games — the interactive equivalent of low budget, badly acted (but strangely enjoyable) B-movies. Two Worlds II presents the latest argument in favor of this new style of game.
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