Capcom handed development responsibilities onto FatShark. Additionally located in Stockholm, the actual studio which had worked with GRIN and even needed on a number of its ex-staff associates. In essence you will hardly spot the connection.
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What you should detect is really a reasonable variety of modifications. The obvious, if not probably the most joyously substantial, may be the logical inclusion of an adventurous new technology which FatShark is labelling the jump. Instead of needing to continually rely on Captain Nathan ‘Rad’ Spencer’s trusty mechanised arm to handle all those problematic barrels and crates, you will get around without having as much flack.
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