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A Fresh Take On An Old Classic | Axiom Verge (PS VITA) Review | New Gamer Nation




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New Gamer Nation:

I have a nostalgic fondness for JRPGs, a genre that admittedly peaked during the height of the PlayStation 1 & 2 era, and as their popularity waned over the years they were relegated to niche status, with their lasting appeal mostly satisfying nostalgia and anime fans. With the migration from 2D sprites to 3D, made possible by the increased power of newer gaming systems, JRPGs started to look more and more like the live action anime cartoons on TV that in the past they could only represent with basic sprites art, but are now capable of including slick in-engine 3D cut-scenes, voice acting and flashy combat animations that blur the line between game and TV show. It’s no wonder anime is used so extensively as a selling point for current JRPGs. Though, despite the heavy anime fan appeal, one of the major issues with current JRPGs is that they still remain largely formulaic underneath their shiny coats, not having evolved very much from the grind focused combat and linearity from the sprite art days. Most JRPGs are still stuck in the past, in a state of suspended growth in innovation for risk of breaking from a safe and tried formula players are familiar and comfortable with.

I have a nostalgic fondness for JRPGs, a genre that admittedly peaked during the height of the PlayStation 1 & 2 era, and as their popularity waned over the years they were relegated to niche status, with their lasting appeal mostly satisfying nostalgia and anime fans. With the migration from 2D sprites to 3D, made possible by the increased power of newer gaming systems, JRPGs started to look more and more like the live action anime cartoons on TV that in the past they could only represent with basic sprites art, but are now capable of including slick in-engine 3D cut-scenes, voice acting and flashy combat animations that blur the line between game and TV show. It’s no wonder anime is used so extensively as a selling point for current JRPGs. Though, despite the heavy anime fan appeal, one of the major issues with current JRPGs is that they still remain largely formulaic underneath their shiny coats, not having evolved very much from the grind focused combat and linearity from the sprite art days. Most JRPGs are still stuck in the past, in a state of suspended growth in innovation for risk of breaking from a safe and tried formula players are familiar and comfortable with.











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