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UFO: Extraterrestrials Walkthrough Video Game Strategy Guide (PC, PS3, X360)

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Published : May 29, 2007 | Author : James Wallis
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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
WonderdogSoftware.Com - The latest updated Video Game Walkthrough; Game Guide
UFO: Extraterrestrials Walkthrough Video Game Strategy Guide (PC, PS3, X360)
 
UFO Extraterrestrials, a blatant clone of the seminal 1993 turn-based strategy game X-COM, isn’t a bad throwback game; it also doesn’t try anything particularly new. What you get is a game released in 2007 that looks shockingly old and plays like classic DOS games of yesteryear; it also comes with a plodding, methodical pace that makes even hard-core turn-based fans eager for something – anything – to speed up the proceedings.




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What saves UFO from “direct to bargain bin” status is the fact that the core design idea of the original X-COM is still as strong as ever. There is still something compelling about decking out individual soldiers with unique weapons, upgrading their gear and personal stats, and sending them off on missions that revolve around shooting bizarre looking aliens. As the game progresses, your scientists back at the base research bigger and better alien techs, and your soldiers become elite killing machines – but the aliens get a lot tougher as well so there is a simple, yet extremely effective dynamic going on between the good guys and the bad guys. It worked with the original game 14 years ago and it still works today.

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UFO: Extraterrestrials Walkthrough Video Game Strategy Guide (PC, PS3, X360)
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