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If you're at all familiar with the character of Jason Bourne - either through the books written by Robert Ludlum, or the blockbuster movies starring Matt Damon – then you know that he's the ultimate human weapon, capable of getting out of any sticky situation through his expert hand-to-hand combat skills, his advanced weapons training or his top notch evasive driving skills. In every situation his skills seem almost super human, and his mysterious past only feeds a driving curiosity by the audience to find out more about this enigmatic figure. I guess that would make him the ultimate video game character too, wouldn't it?
The developers at High Moon Studios sure seem to think so. That's what attracted them so much to the Bourne franchise – not that the movies were so successful and would probably spawn a successful video game franchise but that the character of Jason Bourne was compelling enough to make a really exciting game out of. In fact, they looked at it more as original property and didn't base it directly off the movies. So, no Matt Damon or Franka Potente (sob), but a lot of game content that will be reminiscent of the major plot points and action sequences of the movies. Approximately forty percent of the game is drawn from the movies and sixty percent is original storyline.
The game promises constant tension and action, with players adopting Jason Bourne's piercing sense of survival, cunning nature, heightened target awareness and firearms training that allow him to engage and eliminate small armies. As a third-person espionage action game, players move from fistfights to firefights to experience sequences that, unlike any other game, seamlessly blend Bourne's signature hand-to-hand combat with intense shooting and the ability to escape and evade deadly situations.
Sure, you'll take Jason on a rollercoaster ride of events as he tries to regain his memory, but you're also going to get to play missions from when Bourne had his memory and a penchant for cracking skulls. Extending the storyline and fleshing out Bourne's background is part of Sierra and High Moon's plan to hopefully parlay this into a franchise of its own. There's no Matt Damon, and that's a good thing for the team -- the books and movies exist independently of each other; why can't the game?Our hands-on time covered three core elements of gameplay in Bourne Conspiracy -- hand-to-hand combat, gunplay and driving. The last time we got a good look at Jason's exploits was when he strutted his stuff for us at Sierra Gamers Week in 2007. A brief presentation, the demo had our hero racing through the Zurich Embassy on foot and KO'ing folks left and right. It looked like fun, but we didn't get the chance to pick up the controller.This time, we did."Escape the Embassy"serves as your tutorial to the world of Bourne. The level starts with Jason's jig up -- he's surrounded by guards, the alarm's going off and everyone's freaking out. You learn the difference between your light and heavy face button attacks and beat three guys to hell as the game occasionally pauses the action to point out important info about your moves.
With the three guys KO'd, armed guards descend on your position, and Bourne takes off to the stairwell. Up next was our first failed quick-action event. See, we're making Bourne truck down the hallway as bullets whiz at us from behind and the camera bobs left and right when all of a sudden a button prompt pops on the screen. We miss the move, the gate between the steps and the hallway closes, and Jason gets arrested.The level restarts.
Once we got the hang of pressing buttons on a videogame controller, the Conspiracy continued with us getting the hang of the adrenaline meter. On the right side of the screen, a circle HUD sits in the lower corner and tracks your health as well as the amount of adrenaline you've earned. Beat the hell out of some bad guys as you're steamrolling your way through a level and the three-tier adrenaline meter builds. A filled tier indicates the amount of bad guys you could take out with a takedown -- gruesome finishers that have Bourne breaking arms, hurling enemies into mail carts and just dealing out some nasty damage. Fill up two tiers, you can take out two guys. Fill up three tiers, and you can whack three These takedowns are pretty critical to the fast-paced feel of The Bourne Conspiracy. As we ran through a hallway, an oblivious guard turned to face us. With a tap of a button, Bourne ducked low, slammed the man in his jibblies and kept on going. When we faced off with a high-ranking officer who served as a mid-level boss, we could take the fistfight around the room and kick General Patton into an office whiteboard or slam his head onto a desk or filing cabinet.When we weren't going Mayweather on people's faces, there was one section of the title that showed off a bit of Jason's stealth. With some troops doing a room-to-room search, Bourne dropped to a crouch and grabbed some cover with a wall while peeking down a hallway at the bad guys. When they moved into a two-door office, we hit the back door, picked the lock by holding a button and watching a lock meter click down, and snuck behind a file cabinet. Now, we could hear the guards talking, but we couldn't really see them. Luckily, The Bourne Conspiracy makes a big deal out of using cinematic camera angles and we were able to swing the POV to have a stunning shot of Jason in hiding and the conspirators conspiring.
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