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TALES OF SYMPHONIA DAWN NEW WORLD WALKTHROUGH STRATEGY GUIDE (WII GAME HELP FAQ)

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Published : February 27, 2008 | Author : Chrissy Snow
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Chrissy Snow
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for TALES OF SYMPHONIA DAWN OF THE NEW WORLD. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the Nintendo Wii Platform.

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TALES OF SYMPHONIA DAWN OF THE NEW WORLD for WII

Something has gone wrong with the unification of the worlds. There should be balance. Peace. But the climates are out of tune -- deserts have frozen over, massive lakes dried up -- and nobody is certain why. To make matters worse, the people of the Sylvarant and Tethe'alla are at odds with one another and war looms. You play as the 16-year-old blonde boy Emil Castagnier, described by Namco as indecisive, whose parents were recently killed. One day Emil hears a calling and follows it into the mountains, where he meets Marta Lualdi, a 15-year-old tomboy whose mother was also killed in the unification of the two worlds. In a surprise twist, the characters learn that it was Lloyd Irving who was indirectly responsible for the deaths of their loved ones. "Emil believes that his parents were killed by Lloyd Irving. It's a significant aspect of the story that will be addressed as players make their way through the game," explains localization manager Minako Takahashi." Together, they embark upon a quest to discover the truth behind the hearsay and also to bring balance back to the land.
This is, of course, the most basic summation of the storyline powering the new game. It is important to note that as you play, you will meet a healthy cast of old and new characters, including Irving, Colette Brunel, Genis Sage, Raine Sage, Zelos Wilder, Regal Bryant, Sheena Fujibayashi, and Presea Combatir. "The returning characters from Tales of Symphonia will show up throughout the story. You have the option to place these characters in your party and have them fight alongside you," says Takahashi. There are just as many never-before-seen characters to behold. (And as an aside, you can include up to four different characters, a mix of humans and monsters, in your party at any given moment.)


One of the stylish cut-scenes in the game."The story starts with Emil living with his aunt and uncle in Luin, after the death of his parents," says Takahashi. "There he encounters a girl named Marta Lualdi, who is on the run. Marta possesses the Ratatosk core -- the lord of all monsters -- so there are plenty of people chasing her wherever she goes."
Tying into this storyline development is the duo's ability to capture, breed and use monsters in battle – a first for the Symphonia games. Details are scarce on the monster system, but you will be able to choose from more than 200 unique creatures, feed them to make them stronger and eventually evolve them into different forms. "This is a major component of the game and introduces a fun new collection element as well as a lot of new possibilities in battle," clarifies Takahashi.

The battle component has been enhanced in Dawn of the New World. Now, it feels much more real-time, enabling you to move in all directions around the battle field while executing powerful unison attacks which make use of a new elemental alignment system. "The battle system has evolved from Tales of Symphonia -- there is more strategy involved now with field element attributes and a new aerial combo system," adds Takahashi. And if you played the GCN original, you will undoubtedly be happy to discover that four separate people can again control characters during battles.

Namco says that Dawn of the New World boasts a handful of visual enhancements, too, although in screenshots released so far it's difficult to say if this is true. From what we can tell, the game still runs in standard 4:3, although we've got our fingers crossed for a widescreen option. When quizzed on the subject, Namco reps were unwilling to divulge details regarding how the game utilizes the functionality of the Wii remote, except to clarify that you can navigate the game world by selecting "the location that you want to go on the world map with the Wii remote or the directional buttons." Gesture systems? Advanced pointer control? Right now, the studio isn't talking. Even so, Dawn of the New World looks perfectly suited to satisfy the RPG craving that fans of the original outing have felt.

 



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