A total archipelago for you to explore and reclaim, leaving a trail of destruction in your wake. Anticipate blowing stuff up... At all times take the tether with you otherwise a gameplay experience where it's not atypical to realize a guy hurtling through the air while swinging from a helicopter or otherwise riding explosives for amusement, it's strange that Just Cause 2's largely eyebrow-raising element must be its currency. Whilst taking back an island paradise, it would seem that paper, coins and usual currency are of diminutive importance.
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No, the all-important feature here is the currency of chaos, with mission availability persuaded not by bursting treasury funds or faction praise but by how many bad people's days you've ruined. It's a strange notion and one that will have to be tremendously well managed if it is to dodge generating play feet more like de rigueur operate than the inventiveness the massive map and plenteous vehicles, armaments and gadgets promise. And oh yes GameGuideDog has also noticed, there is continually a number of crazy possibility waiting for you on those lavish tropical islands.