GUIDES: THE SIMPSONS GAME Walkthrough (VIDEO GAME STRATEGY GUIDE PS2, WII, PS3, X360)
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When it comes down to it, The Simpsons Game ultimately glides by with its fantastic sense of humor.
The Simpsons and video games have long been a notorious combination. Ever since The Simpsons: Road Rage was released, it seems that developers have been determined to simply create each following Simpsons iteration as a sub-par copy of other popular video game franchises such as Grand Theft Auto or Tony Hawk's Pro Skater. While these prior Simpsons games have been passable, fans have been longing for a title that isn't simply a mediocre clone of something better. The recent release of The Simpsons Game for the Nintendo Wii marks the first time in recent memory that a game involving Simpsons characters isn't merely a cheap knock-off of something else.
As soon as the game begins, the first thing that you'll notice is that completely new animated scenes have been created specifically for it. These scenes are definitely an added bonus for Simpsons fans, as the production values are on par with the show itself. From there, the game brings you into the first of sixteen episodes. These episodes are all tied together by an encompassing story and are usually unique from one another. They range from Homer's dreamland of chocolate, to hilarious parodies of various popular video games and movies such as Medal of Honor, Donkey Kong, and The Lord of the Rings. However, some of these episodes do tend to be a bit on the short side, averaging between five to fifteen minutes of playtime. Most of the episodes in the game have unique environments and objectives.
The first episode doubles as a tutorial to introduce you to the basic platforming, puzzle-solving, and brawling that will be utilized throughout the game. Jumping, punching, and most other basic gameplay elements are mapped to buttons on the nunchuk and Wii-mote while special moves are done with a flick of the Wii-mote. All of the controls, including the motion sensing ones, are manageable and work fairly well. However, the game's camera system will more than likely hinder your ability to use these controls accurately, as it often jumps around and gives horrible angles of the action.
Once the tutorial is completed, the player will be able to switch back and forth between two of the four Simpsons in each of the following episodes. Each of these characters has their own unique special move that you can utilize. Although a few of these special moves are interesting and fun, such as Homer's ability to morph into a huge ball or Marge's ability to gather mobs and control them, most of the gameplay elements won't come as much of a surprise. Unfortunately, many of the special moves are intended to be used for platforming puzzles that ultimately lack intriguing or clever design. Also, in some of the episodes, the mishmash of the poor camera and poor puzzle design can actually lead to frustration at times.
A cooperative mode is also included in the package, which is practically a given, since the majority of the game is played with two characters. In fact, it almost seems like the emphasis of the game was placed on co-op more than single player since the puzzles can be solved faster and more effectively if a friend is helping out. However, the already terrible camera is made far worse by splitting the screen in two when a friend jumps in. Although the cooperative mode may speed things up, some time will undoubtedly be lost whenever the camera pulls into a horrible position and you lose track of your bearings.
Graphically, The Simpsons Game is pretty much what has come to be expected in a cel-shaded video game. The character models and level designs are accurate to their television series counterparts, and the 3D design doesn't stray too far from the 2D animated look. The transitions from cutscene to gameplay are seamless at times, and the animations run along smoothly. However, the amount of detail in the graphics can leave something to be desired and are a bit blurrier than they probably should be. The transformation from 2D to 3D has gone pretty well, but there are a few rough edges. The Simpsons Game definitely shines the brightest in the audio department. All of the television series main voice actors, as well as some surprise guests like Sim City designer Will Wright lend their voice talents to the game. Hundreds of voice clips, which are often episode or event specific, have been expertly created and placed in the game, which helps keep the quips from getting stale. However, in a couple instances, certain lines will get repeated a little too often and can become irritating. The music in most episodes is very well orchestrated and adds either a comedic or adventurous overtone to the game. Finally, the sound effects are also well implemented and add to the cartoon feel.
When it comes down to it, The Simpsons Game ultimately glides by with its fantastic sense of humor. It has a certain charm in the fact that it constantly makes fun of itself and video games in a loving and creative way. It's also a huge step away from previous iterations of the franchise in that it stands alone as a game and is not merely a Simpsonized version of GTA or Crazy Taxi. In the end, the inclusion of elements such as collecting "video game clichιs," watching hilarious cutscenes, navigating through parody-filled environments, and listening to characters bicker amongst themselves will give the player more incentive to
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