GoW 3: aka God of War 3: Our Take
The team uses Kratos as the starting point for everything, trying to represent that brutality, that visceral essence, in the combat and in all the fighting (although hopefully not in his extra-curricular shagging).
At the same time, theyre extending the gameplay system without extending the complexity of it. The game needs to stay accessible. It needs to stay where everybody can jump in and feel what its like to play as Kratos.