Dawn of Discovery Walkthrough for the Wii and Nintendo DS.
It almost goes without saying that American media products are far more filled with depictions of vehemency than European ones. Having received war and genocide at home quite recently, Europeans are far less captivated than Americans are of turning ferocity into amusement.
That counterpoint is obscure and much clearer than in video games. American games are broadly speaking the most violent in the world, followed closely by Japanese ones. But Germany is especially vigilant when it comes to expunging the most violent scenes from games sold in that country. Some particularly gory games (and many, if not all, of those involving Nazis) are forbidden to be on sale in Germany.
That shying away from violence does not include only video games. Recently a new wave of nonelectronic German board games has found an eager consultation around the world, including in the United States. In many ways Dawn of Discovery is closer to great German board games like Puerto Rico and Settlers of Catan than it is to most American computer strategy style video games.
Catan and Puerto Rico are about trading and bartering with other players and building up your mini-empire, not about demolishing your enemies by force. Dawn of Discovery is different from American real-time strategy computer games like StarCraft and Command & Conquer for just this reason.
Many American gamers are familiar with empire-building only through turn-based games like Civilization. Dawn of Discovery is a real-time game, so the action unfolds instantly not allowing you to waste time during gameplay, rather than pausing while you queue up orders and moves turn by turn. Yet Dawn of Discovery is unique from and more interesting than most real-time games a couple ways.
The main thing with most real-time strategy games is that eventually they simply overwhelm the player with too many small details than one wants to deal with. Send some tanks over here, respond to an enemy incursion over there, order 10 more battleships or what have you, all with very little time to respond. Most real-time strategy games degrade into a contest of who can keep the most balls in the air the longest. They can feel cheap.