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Batman Arkham Asylum (PC) Game Walkthrough, Batman Arkham Asylum Walkthru Guide and Unlocks

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Published : August 26, 2009 | Author : James Wallis
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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...

Game guide for: Batman Arkham Asylum for the XBOX 360, PS3, and PC.

 

Without expanding further on the issues with the game engine itself, I'd first like to get a couple of matters out of the way. First, I will take it for granted that I know what an avid gamer expects of a game like this and, two does this game deliver on the original promises we've see in the trailers for it and the like.

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Player goes a lingering way. Developers know this, which is why the largest part games based on existing players are, at greatest, enough in their construction. Ghostbusters, for case in point. It's a noticeably ordinary corridor shooter, legitimately. Dress it up in a funny script, move a beloved show cast back as one and lob in Slimer and Marshmallow staff, and suddenly you've got something that fans will hug apart from of the pedestrian construction. The litmus test for a few accredited game is to strip away all the fan service and give it some thought if we'd still be as interested.Surrounded by the first hour of play, Batman: Arkham Asylum passes that test with on the wing colours. The appropriately named Rocksteady has delivered a solid, immersive blockbuster title. It's well paced, boasts a well-judged diversity of gameplay elements and is brought to life with exceptional graphics, a compelling story and superb voice acting. Even if you were scheming a generic ninja noticeably than an iconic superhero, this would be a polished and gripping game.  

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Add the Batman to that recipe and you've got something remarkable; a game that does not very soon use its famous player to prepare up  for rote design, but one that takes a rich and detailed fictional universe and uses it to enhance an already inviting chance. The critical business just about Arkham Asylum isn't that it's a Batman game, it's that it merely makes discern as a Batman game. Each plot designate, each doodad, each fighting set-piece ties the game back into the world of DC Comics in a way that feels utterly organic.

If one divides the areas to explore in different ways, different analyses will emerge as a result of that prior decision. Very cool in the sense that's it's a real world environment, ultimately.

Taking its title and unsophisticated impression from contribution Morrison's brilliantly thickheaded graphic novel, we're dropped into Batman's world as he delivers The buffoon to Arkham for the umpteenth time. This time, with that said, the clown around Prince of Crime was defeated too straightforwardly, and Batman is wary. His instincts are proven right as the buffoon springs a con on his captors. The lunatic takes over the asylum, and it's up to the staff in the cape to restore order.

Drawing inspiration from both inhabitant atrocious and Tomb robber, what follows is an action-adventure in the classic mould. You'll pay out a worthy amount of time attacking, but it's far from a mindless brawler. You'll execute a worthy amount of creeping around, but it's by no means very soon a stealth game. There's loads of climbing and exploring, but it's more than a platform game. It's a accurate hybrid, delivering apparent gameplay styles in carefully measured portions with no eternally bringing up the rear sight of the better picture.

The paradigm cases of gameplay required on the real world problem solving approach are rules and regulations that we can usually figure out making it somewhat predictable. We know directly real problems that can be solved such as in chess a "Bishops move diagonally" so that solves a puzzle based on what order items are handled. I've used this example before, but the games storyline in this case, again just seems to obvious for me to really enjoy it.  


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Action is the first element you're acquanted to, following an enjoyable interactive cut-scene opening, and the pared-back method chosen for hand-to-hand attacking is the instant impressive. Relying on very soon two buttons - one to triumph, the variant to counter - it takes the importance away from memorising development special moves and as a replacement for lets you focus on timing and tide. Tap the triumph button and Batman will tell his fists and feet in the direction of the missing stick. If an foe approaches from an alternative slant, drone outline will show on top of their leader to alert you to their imminent assault. Tap the counter button and Batman seamlessly alters his attacks to building block and it follows that eliminate the brand new hazard.

In theory it may well end up being a question of very soon steering Batman through the villains, windmilling his arms like a fool. There's more to it than that, though, and it soon becomes apparent that steady, precise rhythms are more helpful than button mashing. The privileged the combo indicator climbs, the earlier and more sprightly Batman becomes. As the game progresses, you can add a duo of special attacks to your arsenal - a struggle and lob move, plus an instantaneous takedown - as well as utilise your batarangs to stun and stupid opponents from far away. Shape recharges gone battle but, for as lingering as adversaries are engaged, it can merely eternally go down. This neatly raises the stakes for both come across with no accomplishing progress out of the question for folks who haven't mastered the combo scheme.

It's severe not to pick up the combo design though and soon you're elbowing one gentleman in the handle, grabbing an alternative enemy's prop in mid-kick, uppercutting him for the cheek and it follows that vaulting over him to give a crushing roundhouse to the thug with a baseball bat rushing to join the scrum. At all era, it's a thrilling and satisfyingly cinematic way of presenting Batman's elite attacking skills. Everything connects with wince-inducing force, and the animation chains it all as one beautifully, even if there is a few forgiveable polygon overlap. For the success de thanksgiving, as you end rancid the only remaining foe you're treated to a punishing stupid movement close up as Batman delivers the final devastating blow.

As professional as it is, the game would soon grow tiresome if each corridor and hallway was crammed with dozens of foes to pummel into submission. This isn't the armoured tank version of Batman made standard in the movies, so armed adversaries desire a more devious come close to. Periodically, you'll make an area populated by gun-toting goons on patrol. Irrationally, they for all time seem to pick out areas rich in stealth opportunities, and you're well equipped to take inclusive benefit.  Batman Arkham Asylum (XBOX 360) Video Game Walkthrough, Batman Arkham Asylum Walkthrhu Guide and Cheat Codes


Your struggle will consent to you zip up to extreme vantage points, it follows that glide down and ankle boot bad guys in the mush, while grates in the floor can allow you to roam underneath an foe it follows that pop up behind them. You can use corners for cover, and lob batarangs to stun adversaries from defeat, and as with the melee action there are additionally upgrades to your competence to hold with your accumulated XP. Variant gadgets can play a part as well. Explosive gel can be sprayed on diluted walls, and it follows that used to crash debris on unsuspecting villains. Sonic batarangs can be used to lure adversaries wearing special monitoring collars, it follows that detonated in a pulse to thump them out.

Dropping down from a gargoyle and stringing up an foe by his feet is undeniably convivial. Even more convivial is swinging away to a distinctive stain, it follows that dropping the poor sap on his acquaintances as they turn up to investigate, and it follows that observing in Detective Mode as their mind rate rockets and panic sets in. It's very soon a degrade that their AI isn't as acute as their emotional state. Adversaries either have vast blind acne, hefty enough for them to run straight forgotten you, as an alternative or they're ruthlessly efficient. It by no means legitimately feels like you're outwitting them, more that you're working out the gaps in their virtual routine and taking benefit.

Stealth is therefore by no means largley as attactive as straight action. As it machinery, it's fantastic, but scheming Batman in close quarters can be a fumble - ultimately as you need him to burial chamber over a balustrade, and he decides to execute an evasive roll as a replacement for - and as the stealth sections move harder, they can be depressing. One specifically taxing section puts you up hostile to seven armed adversaries, both wearing collars that will alert the others ought to they be taken down. Your usual elevated vantage points have been booby-trapped by buffoon, so you're enforced to creep and roll on the ground, a chore that pushes the game's stealth facial appearance to the limit.

As you don't have to be too vigilant just about being dotted, control isn't an broadcast. Batman sprints at the back of a button, and will involuntarily bound facing gaps and grab ledges. He can glide on his cape, so dropping from a few height isn't a crisis, and his struggle gun has fantastic range. Ought to you plunge rancid the chart into a cell, as an alternative or into poison chatter, he simply grapples to safety again. Rare are the occasions wherever you'll get hold of by hand holding back for the reason that you don't aspire to move caught. Wherever you are, Batman is sprightly enough to move out again. He's a good-looking fellow as well, a hefty and convincing player with sincere burden and presence that seems to favour Jim Lee's take on the Dark Knight. All dialogue is lip-synched in gameplay, and along with the impressive animation, it utterly sells the appreciation that this is a living, breathing superhero, able to take punishment as well as dish it out. In a way of thinking the largest part impressive for fans, though, is that this is a game that remembers Batman is a detective. You won't need his brains largley as much as his muscle, but simply by acknowledging that the Dark Knight defeats his foes using his intellect the occurence already feels richer.
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Detective Mode is wherever the largest part of this thinking happens. This infra-red idea can be used to locate and identify variant populace - whether they're adversaries, terrified Arkham stick as an alternative or even unconscious as an alternative or exhausted - but it additionally highlights environmental facial appearance. Destructible walls and not fixed grates are the obvious subjects, but there are additionally small number sequences wherever you have to track someone down.

This involves scanning a landscape for a few sort of clue - the first one, for case in point, is a whisky flask. Batman's cool processor it follows that isolates and identifies the exact brand, and calibrates his cowl idea to highlight forensic traces of the stuff in the air. Legitimately, all you're liability is following a linear run of dots to the subsequently goal, but it's here that player comes into play. You're not very soon following dots. You're Batman, sultry on the trail of the kidnapped Jim Gordon, with an arsenal of exploratory equipment at your control.

If this isn't enough like existing detective labor, it follows that The Riddler is on furnish to supply more brainteasers. He's hacked into your message channel, and will pop up with cryptic clues in both area of the chart. A few are incredibly effortless, others are surprisingly clever as an alternative or desire comprehension of Batman's vast mythos. Even gone the story is complete, these teasers are compelling enough to lure you back to the chart to crack them all.

Excluding attactive, there are additionally Riddler trophies lurking around the chart, chattering buffoon teeth to subdue, interviews with Arkham's famous inmates untruthful around on tapes and unexplained messages from the tragic Amadeus Arkham, spelling out the bleak history of his asylum. The story is linear but the gameworld is not, and at a few time you can wander rancid and sniff out hidden bonuses. There are 240 such secrets to get hold of, and unlike the largest part variant games that pad themselves out with search and congregate elements, these are surprisingly compelling. It's severe to escape a few, but that's very soon enough to tickle the OCD gland that makes you think you ought to probably try and get hold of a few more. Both earns you a sizeable chunk of helpful XP as well as player biographies and rendered statues of in-game players. Far from essential, but still compulsively collectable all the same.Additionally prolonging your pleasure are the Challenge place to stay, unlocked through gameplay, with optional extra ones obtainable as DLC. Split concerning action and stealth, these not merely test your facility to send off foes hastily and effectively, but additionally fix you given tasks to earn medals. You might have to ambush all adversaries using Silent Takedowns, to use an obvious case in point. As an elective optional extra, they're convivial to dip into, and leaderboard obsessives will get pleasure from the ranked competition they provide. Batman Arkham Asylum (PC) Game Walkthrough, Batman Arkham Asylum Walkthru Guide and Unlocks

Tying all these disparate elements as one is a delightful story from the enclosure of Paul Dini, whose stewardship of the influential 1990s animated run ought to put to rest a few fears that somebody will perform out of player. In genuine piece of evidence, by introduction the game in the accurately restricted borders of Arkham, and by having the unpredictable buffoon as the rival, the story does not legitimately have to stretch too much to accommodate the food of a videogame. Buffoon is in performance with Batman, gone all, and so it makes discern that he'll be opening up brand new areas merely as you've performed given tasks.

Additionally passed over from the animated run are Kevin Conroy as Batman and smudge Hamill as the buffoon. Conroy's chore is the excluding high-profile one - he has to be stoic and strong-minded at all era, and does it with customary composure. It's Hamill's game, though, and his cackling performance ensures that the Joker's presence is felt all through, even though he's rarely on-screen. Much like each variant element of the game, the dialogue is to all intents and purposes seamless. Thump out a sentry while he's chatting on his data lines and Joker's script contradicts accordingly. "Is that you, Bats?" he coos. It's undeniably cool, and a critical way to prepare you feel immersed in the world.

Complaints are minor. For all the attention to designate, the game-world is a poorly lifeless place. Merely firm objects are affected by physics, so you can have a ventilation rub that clatters out of the way as you pass, while a minor chair becomes an blocked barrier. There are additionally moments wherever player logic gives way to videogame lore. It seems highly doubtful that Batman would roam anywhere with no a chatter mask of a few kind, yet nasty fumes are used as problems small number era. Ditto for electrified floors, even though Batman openly isn't running around in his bare feet.
It's additionally a degrade that the only remaining chunk of gameplay loses a few of its hard-earned lustre, devolving into a run of depressingly ordinary boss battles of the "repeat this pattern three times" diversity. It's a testament to the game's narrative that I don't legitimately aspire to go into too much designate, for trepidation of spoiling a few cool moments, but showdowns with curse, Killer Croc and Poison Ivy all feel a unimportant anti-climactic.

One baddie who does turn up out of the game smelling of roses (even if they are decaying) is the Scarecrow. Small number era in the track of the story, you'll be subjected to his fear-inducing chatter, and the way Batman's nightmares seep into the gameworld is largley brilliant. One sequence, close to the end of the game, even calls to mind Kojima's meta-textual monkey-business with Psycho Mantis. It's very soon a degrade that these superb twists on the formula are for all time followed by a few ungainly side-on platforming envisage sections. In a game already inclusive of distinctive gameplay workings, it feels like a step too far and the fussy control makes them a fleeting inconvenience noticeably than a refreshing break in design.
With that said, the largest part of the gameplay concerns are minor as taken in the context of how much Arkham Asylum gets so famously right. Rarely does a game execute a player justice in such a delightful way. Arkham Asylum finds space for each main facet of Batman's durable appeal, and it does so in a game compelling enough to labor even with no its veiled star. Fans of the caped crusader legitimately shouldn't hesitate - this isn't very soon the greatest grown-up Batman game, it's the greatest superhero game, exclude not any.

You very soon can not ask for more out of a game. In a worthy amount of ways Batman simply incorporates booming elements from variant standard games (free running from Assassin's Creed, platforming from Tenchu, Stealth and "goggle vision" from Metal Gear Solid, enjoyability and extreme essence story/cinematics/production like Bioshock, and more...). But it follows that the existing triumph is achieved as all the elements listed on top of as well as small number other novel ideas are absolutely molded into Batman's player and how he would legitimately show. Rebuff joke, you execute feel like Batman and it is insanely delightful as you execute his appointment well. This is the greatest emit from the forgotten hardly any months and straightforwardly one of the greatest games that will be released this time.This game is brilliant...A faultless join of kicking ass as the caped crusader, stealth, puzzle, and expedition. Somebody who's eternally had even a end awareness in the Batman ought to position this game at the top of their to-do tilt.

At its mind, Arkham Asylum is a hack 'n slash game, which is a genre that has two fundamental gameplay tenets at its staple: Puzzles and action. Position an alternative way, poor hack 'n slashers generally fall down on at least one of these two areas, if not both. Critical hack 'n slash titles, on the variant furnish, excel at both (i.E. God of War). The remarkable business just about Arkham Asylum is that action and puzzles are not wherever it excels. It's not that there's whatever thing incorrect with either one - both gameplay policy are painstakingly competent all through - It's very soon that they're not the elements that shine through.

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As a replacement for, facets of the game such as its story, players, hidden items, stock, and set-pieces are what fix it apart from the have a rest. Variant hack 'n slash titles will often interpretation over facial appearance like these, treating them as unimportant more than padding, but Arkham Asylum embraces them. As a consequence, well experimental touches are poured all over the periphery of this game, raising it from an on top of common title to one that deceit somewhere on the border concerning uncommonly gain and superb.

A few of the boss battles, for case in point, are nothing little of exceptional. Firm embargos forbid us from effective you just about the uncommonly greatest examples of this in the game (which is a gain business, as it would be one torture of a spoiler), but meet your requirements to say that the gameplay and story twists that Rocksteady Studios throws at the gamer through these sections are inspired - they're right up there with Psycho Mantis' tricks in the first Metal Gear Solid game.

Variant set-pieces that specifically stand out are the stealth sections in Arkham Asylum. Our fears at the preview stage were that these sections might suffer from two-dimensional AI and overly rigid doctrine, such as Batman's facility to disappear from the enemy's sight simply by mounting a gargoyle figure. Having played through the game, we can at this moment say that in spite of the doctrine are rigid, this is by rebuff income a bad business. It's in point of fact what makes the occurence convivial, which could not be for stealth purists but we'll lay a wager gain money that the largest part players will get pleasure from it.

It's accurate that the AI is a unimportant trace plain in the game's stealth portions, but to say that it's dejected would be far from the dedication. At first, a reduction of distinction in the stealth dynamics does prepare the AI's deficiencies painfully obvious, in spite of upgrades made obtainable broaden down the line remedy this crisis. These include the facility to knot up bad guys and leave them killing from a tether (confusing variant adversaries in the process), as an alternative or a sonic Batarang that captures the attention of asylum inmates and let's you lure them into traps. By the end of the game, Batman has all the clandestine tricks to toy with hordes of henchman, which is as the game legitimately takes rancid in this regard.

In addition to the sonic Batarang, there are a range of variant upgradeable gadgets to move to grips with all through the game, whether it's one that spurts out explosive gel as an alternative or an alternative that uses a nifty thumbstick mini-game to power-down electrified doors. Both one makes you feel more like The Dark Knight himself, which is in a way of thinking the ultimate point of a Batman game gone all. These gadgets are additionally pretty helpful for discovery hidden items facing Arkham, of which there are factually hundreds, from trophies dished out by The Riddler to unexplained monument stones for the asylum's originator, Amadeus Arkham.

These items don't just open passing impression ability and stale player bios though, as paying close attention to them uncovers masses of depth underneath the game's break the surface. Generally we don't have much time for the way these story twigs are dished out in games, via a lump of appallingly on paper text that pops up on screen as you reveal a note as an alternative or a few such. In Arkham Asylum's suit though, they're dished out through voice clips, such as records of psychiatric sessions with the game's supervillain inmates as an alternative or the tragic margin story of Amadeus Arkham told from serious by the originator himself.

All of this serves to engross players in the world broaden further than the stunning graphic depiction of Arkham itself, which is with no doubt the greatest use of reproduction Engine 3 equipment outside of an Epic game. Snappy dialogue for the game's players is it follows that capably provided by perfect-for-the-job script writer Paul Dini, while smudge Hamill's role act of vengeance as The buffoon couldn't be more spot-on. It all adds up to a story, players, and setting that are darker than The Bat himself, which is far more than we may well have hoped for (most Batman games change direction more towards the corny superhero image, as if they were pictures on the front of a cereal box).

But while all of these supplemental facial appearance are far further than what the largest part games run to muster, the simple gameplay additionally flows strongly alongside this and is paced well enough that the game rarely becomes monotonous. Action is simplistic but manages to escape the rigmarole of button mashing that the genre is plagued by with the attention of a rhythmic scheme for attacks. A multiplier is ratcheted up with well-timed, chained attacks on the X button as an alternative or counter attacks on the Y button, while a range of Takedown moves can it follows that be used to end rancid an foe. Upgradeable ultimate moves, which can be dished out once a firm quantity of chained hits are achieved, it follows that turn into obtainable as the game progresses.

Clear-cut, But helpful
The action legitimately is that clear-cut, in spite of widely varied animations that tide well concerning both triumph execute prepare the scheme feel much more dynamic than it would otherwise have been. In all fairness though, the scheme is a worthy amount more decent of Batman's player than one that would have him liability triple-whipspin Batarang attacks by burning X, X, X, Y, B, as is often the suit in smaller hack 'n slash games. Nonetheless, we'd like to have seen more distinction in the adversaries we faced all through the game. Rocksteady Studios attempts to up the ante too many era by simply throwing more adversaries at you noticeably than distinctive types that desire anecdotal approaches. Beyong the game's unsophisticated henchmen, adversaries don't move much more varied than a knife as an alternative or cattle provoke wielding bad gentleman, so a unimportant more spice could've been added by Rocksteady here.
Puzzle solving is it follows that dealt with through the game's Detective Mode, which is initiated with the missing jumbo and casts an X-ray design filter over the situation. Through this filter, players can pickup everything from genetic material and fingerprint trails missing by supervillains and folks they have kidnapped, to electronic panels that can be fiddled with to amicable doors as an alternative or kick-start ventilator stream fans. With that in mind, we've got to say that we haven't seen the plot device of a ventilator stream being hammered to largley such an magnitude since the Alien movies. Batman is customarily safe and sound out of pretty much the world over in Arkham Asylum and asks with almost hilarious repetition as this happens, "There have to be an alternative way in, there for all time is." may well that be a ventilator stream by gamble? Almost customarily in this game's suit, okay.

Puzzles rarely move further than this level of challenge and every time you execute move caught in a section, it's generally very soon for the reason that you've botched to notice the interactive object extolled in orange through the Detective Mode filter. Arkham Asylum isn't the sort of game that'll amaze you with brainteasers and tricky environmental makes in the way that games such as the fee of Persia trilogy, God of War run, and Lara Croft's various ventures run. With that said, like all Arkham Asylum's variant facial appearance, these puzzles are interspersed well enough with distinctive types of gameplay to keep the speed ticking along and escape a common sense numbingly monotonous occurence.

The single-player campaign's time taken clocks in far further than the 10 hour smudge and will likely take around 15 hours for the largest part players to play through. In addition to this, the sheer volume of items dotted around the game world and the various ways to move at them (it's almost reminiscent of LEGO: Batman in this way), prepare multifarious play-throughs more appealing than the largest part variant games. Once all of that's ended and dusted, a Challenge mode with online leaderboards it follows that lengthens Arkham Asylum's impressive lifecycle, accomplishing it a more than worthy hold. 
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As it comes to scores in the borderline regions (1 as an alternative or 2 percent either way), it comes down to the personal reviewer's view. Also, scores aren't very soon averaged out universally - there's a weighting scheme that attributes more "worth" to the areas of gameplay and originality than the scores of graphics and audio, for case in point.

Arkham Asylum came out as a uncommonly extreme 8 - with that said Gwynne ultimately determined it sat with games afforded an 8 for the reasons outlined in the assess.

The cut is rancid. I've read the answer station relating to the slant behind it, and that games which receieve an 8 ought to still be played. That thought, the game receieved a mean cut of 88.8; even if the mode was used, the game still scores privileged than an 8. I understand that a assess is an view and not necessarily greatest reflected in a numerical cut. But since a algebraic breakdown was used, for the cut to have sizeable implication; the final cut statistically have to be updated. With no an revise, the assess lacks validity .

 

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